HTML:

-~-~ 💼 ((9/5 Simulator V1.55)) ☕ -~-~

Main Game Skill Tree Upgrades Luck Manage Taxes Money Printing Save & More...

-----------------

You Owe No Money, Come Back Later!

Money: $0

Highscore: $0

Multiplier: 1x

Papers Written: 0

Multiplier: 1x

-----------------

-----------------

-----------------

-----------------

MODERATOR (OPERATOR STATUS REQUIRED)

-----------------

Skill Points: 0
Start Skill Tree: 0 Points

-----------------

Multiplier I | +.5 Multiplier For Money and Paper: 2 Points Multiplier II | +1 Multiplier For Money and Paper: 5 Points Multiplier III | +1.5 Multiplier For Money and Paper: 10 Points Multiplier IV | +2 Multiplier For Money and Paper: 16 Points

-----------------

Cheaper Prices I | 5% Off: 3 Points Cheaper Prices II | 10% Off: 7 Points Cheaper Prices III | 15% Off: 18 Points Cheaper Prices IV | 20% Off: 25 Points

-----------------

Worker Efficiency I | -.1 Seconds Per Action: 5 Points Worker Efficiency II | -.25 Seconds Per Action: 10 Points Worker Efficiency III | -.5 Seconds Per Action: 16 Points
<<<<<<< HEAD ======= >>>>>>> 3351b1356fb019cca82c0df7dc634a8c83e27aa6

Money: $0

-----------------

Set Your Bet To Begin!

-----------------

Bet Size: Set Bet

Simple Chance:

No Chances Have Been Taken

-----------------

Double or Nothing Your Bet.

-----------------

Hire Chance Manager: $200,000

-----------------

Toggle On

-----------------

Debt: $0

-----------------

Pay Off Debt Submit Money

-----------------

Hire Tax Manager: $50,000 Last Auto Tax Transaction: $0

ENABLE/DISABLE IRS:

The IRS: Experimental | Toggle On

-----------------

Don't save in debt, unless your illegal money exceeds or is equal to your IRS debt, progress will be lost.

Load With Local Storage SAVE GAME

Illegal Printed Money: $0

-----------------

JavaScript: // 0 - Disabled For Website // 1 - Custom Amounts // 2 - 200,000 For Each // 3 - Custom Skill Points // 4 - 20,000 Skill Points // 5 - Custom All // 6 - 200,000 For All // 7 - Gambler's Dream //TESTING// let modMenuVal = 0; let savePlayer = 0; let workerEffDec = 0; let saveSlot = 1; //Constants Below: // Luck Menu const biggestWinDis = document.getElementById("biggestWin"); //Biggest Win: $0// const toggleAutoLuckBtn = document.getElementById("toggleAutoLuck"); const luckMenuDis = document.getElementById("luckMenuDis"); const highscoreDis = document.getElementById("highscore"); const luckMenuSwitch = document.getElementById("chanceMenuSwitch"); const sbmtBet = document.getElementById("sbmtBet"); const inputBet = document.getElementById("inputBet"); const doubleONothin = document.getElementById("doubleONothin"); const betDisplay = document.getElementById("betDisplay"); const outcomeDisplay = document.getElementById("outcomeDisplay"); const moneyLuckMenu = document.getElementById("moneyLuckMenu"); const luckWorkerBtn = document.getElementById("luckWorker"); const luckWorkerStrat = document.getElementById("luckWorkerStrat"); //Tax Menu const taxMenu = document.getElementById("taxMenuSwitch"); const taxMenuBtn = document.getElementById("taxMenuSwitchBtn"); const taxNoti = document.getElementById("taxNoti"); const debtDisplay = document.getElementById("debtDisplay"); const payDebtInput = document.getElementById("payDebt"); const sbmtPayOff = document.getElementById("sbmtPayOff"); const hireTaxManagerBtn = document.getElementById("hireTaxManagerBtn"); const transTaxDis = document.getElementById("transTaxDis"); const toggleIRSExperiment = document.getElementById("toggleIRSExperiment"); //Money Printing Menu //Switch to money print menu: const moneyPrintMenuSwitcher = document.getElementById("moneyPrintBtnSwitch"); //Entire Menu Display: const moneyPrintMenuDis = document.getElementById("moneyPrintMenuDis"); //IllMoney Display: const illMoneyDisplay = document.getElementById("illMoneyDisplay"); //Decrease Time Between Prints const decreasePrintDelayBtn = document.getElementById("decreasePrintDelayBtn"); //Increase bill Amounts const increaseBillBtn = document.getElementById("increaseBillBtn"); //Save and More const saveAndMoreDis = document.getElementById("saveAndMoreDis"); const loadMethod = document.getElementById("loadMethod"); const firstSaveSlot = document.getElementById("firstSaveSlot"); const secondSaveSlot = document.getElementById("secondSaveSlot"); const thirdSaveSlot = document.getElementById("thirdSaveSlot"); const saveSlotLabel = document.getElementById("saveSlotLabel"); //Upgrades Menu let upgradesBought = new Array(50).fill(0); let skillTreeBought = new Array(50).fill(0); const upgradeMenu = document.getElementById("upgradeMenuDis"); const upgradeMenuBtn = document.getElementById("upgradeMenu"); const unlockPaperMineUp = document.getElementById("unlockPaperMineUp"); const unlockWoodToPaperUp = document.getElementById("unlockWoodToPaperUp"); unlockWoodToPaperUp.style.opacity = ".3"; const unlockFasterPixUp = document.getElementById("unlockFasterPixUp"); unlockFasterPixUp.style.opacity = ".3"; const unlockMorePaperDepUp = document.getElementById("unlockMorePaperDepUp"); unlockMorePaperDepUp.style.opacity = ".3"; const inkDeposits = document.getElementById("inkDeposits"); inkDeposits.style.opacity = ".3"; const betterTorches = document.getElementById("betterTorches"); betterTorches.style.opacity = ".3"; const lessPaperCuts = document.getElementById("lessPaperCuts"); lessPaperCuts.style.opacity = ".3"; const moneyGrowsOnTrees = document.getElementById("moneyGrowsOnTrees"); moneyGrowsOnTrees.style.opacity = ".3"; const skillPointDeposits = document.getElementById("skillPointDeposits") skillPointDeposits.style.opacity = ".3"; const upgrade10 = document.getElementById("upgradeButton10"); upgrade10.style.opacity = ".3"; const upgrade11 = document.getElementById("upgradeButton11"); upgrade11.style.opacity = ".3"; const upgrade12 = document.getElementById("upgradeButton12"); upgrade12.style.opacity = ".3"; const upgrade13 = document.getElementById("upgradeButton13"); upgrade13.style.opacity = ".3"; const upgrade14 = document.getElementById("upgradeButton14"); upgrade14.style.opacity = ".3"; //Skill Tree const skillTreeDis = document.getElementById("skillTreeDis"); //Main Branch const startSkillTree = document.getElementById("startSkillTree"); //0 //Money Multiplier Branch const moneyMultSkillI = document.getElementById("moneyMultPlusSkillI"); //1 const moneyMultSkillII = document.getElementById("moneyMultPlusSkillII"); //2 const moneyMultSkillIII = document.getElementById("moneyMultPlusSkillIII"); //3 const moneyMultSkillIV = document.getElementById("moneyMultPlusSkillIV"); //4 //Cheaper Prices Branch const cheaperPricesIBtn = document.getElementById("cheaperPricesI"); //5 const cheaperPricesIIBtn = document.getElementById("cheaperPricesII"); //6 const cheaperPricesIIIBtn = document.getElementById("cheaperPricesIII"); //7 const cheaperPricesIVBtn = document.getElementById("cheaperPricesIV"); //8 //Worker Efficiency Branch const workerEffI = document.getElementById("workerEffI"); //9 const workerEffII = document.getElementById("workerEffII"); //10 const workerEffIII = document.getElementById("workerEffIII"); //11 //Basic Definitions const skillPointsDisplay = document.getElementById("skillPointsCurrency"); //Main Game const mainGameDis = document.getElementById("mainGameDis"); const button = document.getElementById("btn"); const workCofBtn = document.getElementById("workCofBtn"); const moneyPerSec = document.getElementById("moneyPerSecond"); const papPerClickDisplay = document.getElementById("paperPerClickDisplay"); const money = document.getElementById("money"); const papers = document.getElementById("papers"); const multBtn = document.getElementById("multBtn"); const cofBtn = document.getElementById("cofBtn"); const energyBtn = document.getElementById("energyBtn"); const multi = document.getElementById("MultiplierMoney"); const multiPaper = document.getElementById("MultiplierPaper"); const workerBtn = document.getElementById("autoClick"); const writingTool = document.getElementById("paperPerClick"); const modMenuBtn = document.getElementById("modMenu"); const saveBtn = document.getElementById("saveBtn"); const loadInput = document.getElementById("loadInp"); const copAPaste = document.getElementById("copAPaste"); const sbmtBtn = document.getElementById("sbmtBtn"); const skillTreeBtn = document.getElementById("skillTree"); const mainGameBtn = document.getElementById("mainGame"); const saveAndMoreBtn = document.getElementById("saveAndMoreBtn"); const tool = [ "Pencil ✏️", "Pen 🖊️", "Sharpie 🖋️", "Typewriter ⌨️", "Army of Typers 👨⌨️", "Computer 💻", "AI Model 👨‍💻", "LLM Model 👨‍💻➕", "LLM Army 👨‍💻👩‍💻", "Global Writing Force 🌎✍️", "Space Powered LLM 🚀", "Intergalatic Alien Writing Software 👾", "Galaxy Auto-Write LLM 🌌", "JavaScript Writing God 🟨✝️", "Writing God ✝️", "All In One God ✝️🟨🌌💻", "The Final Semicolon; 🏁", ]; //sleep promise below is not mine// const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms)); //Definitions Below: let loadInProgress = 0; //Skill Menus let skillPoints = 0; let monMultSkllI = 1; let monMultSkllII = 1; let monMultSkllIII = 1; let monMultSkllIV = 1; let startSkillTreeLock = 0; let cheaperPricesILock = 1; let cheaperPricesIILock = 1; let cheaperPricesIIILock = 1; let cheaperPricesIVLock = 1; let workerEffILock = 1; let workerEffIILock = 1; let workerEffIIILock = 1; let genPriceReducer = 1; let totalSkillPoints = 0; //Bet Size: let bet = 0; //Base Numbers: let paperswrote = 0; let moneyearned = 0; //Paper Per Click let paperPC = 1; let paperPCPrice = 30; let moneyPerPaper = 0.5; //Multipliers let promotion = 50; let multiplier = 1; let multiplierPaper = 1; let energyDrinkMultBonus = 1; //Boosts let cofPrice = 5; let clicksForCof = 0; let energyDrinkPrice = 30; let clicksForEnergyDrink = 0; //Workers let workCofPrice = 10; let workCofClicks = 0; let workersHired = 0; let workerPrice = 200; //Unsorted let modCash = 0; let toolCount = 0; let autoWorkerFuncUsed = 0; let moneyPerSecond1 = 0; let luckWorkerPrice = 200000; let safetyNetLock = 0; let highScoreMoney = 0; let luckWorkerBtnBought = 0; let currentBet = 0; let biggestWin = 0; let toggleAutoLuck = "Off"; let irsDebt = 0; let irsVisits = 11; let irsLock = 0; let taxWorkerBtnBought = 0; let writingToolsBought = 0; let illBucksPerSec = 0; let illMoney = 0; let illBucksPerSecPrice = 500; let illPrintDelayPrice = 200; let illBucksPerSecDisplayRandom = "1-5"; let toggleIRS = "Off"; let illDelay = 1; //Menu Tab Functions: function getTaxMenu() { skillTreeDis.style.display = "none"; mainGameDis.style.display = "none"; saveAndMoreDis.style.display = "none"; taxMenu.style.display = "block"; luckMenuDis.style.display = "none"; moneyPrintMenuDis.style.display = "none"; upgradeMenu.style.display = "none"; } function getSkillTree() { mainGameDis.style.display = "none"; skillTreeDis.style.display = "block"; saveAndMoreDis.style.display = "none"; luckMenuDis.style.display = "none"; taxMenu.style.display = "none"; moneyPrintMenuDis.style.display = "none"; upgradeMenu.style.display = "none"; } function getMainGame() { mainGameDis.style.display = "block"; skillTreeDis.style.display = "none"; saveAndMoreDis.style.display = "none"; luckMenuDis.style.display = "none"; taxMenu.style.display = "none"; moneyPrintMenuDis.style.display = "none"; upgradeMenu.style.display = "none"; } function getSaveAndMore() { mainGameDis.style.display = "none"; skillTreeDis.style.display = "none"; saveAndMoreDis.style.display = "block"; luckMenuDis.style.display = "none"; taxMenu.style.display = "none"; moneyPrintMenuDis.style.display = "none"; upgradeMenu.style.display = "none"; } function getLuckMenu() { mainGameDis.style.display = "none"; skillTreeDis.style.display = "none"; saveAndMoreDis.style.display = "none"; luckMenuDis.style.display = "block"; taxMenu.style.display = "none"; moneyPrintMenuDis.style.display = "none"; upgradeMenu.style.display = "none"; } function getMoneyPrint() { mainGameDis.style.display = "none"; skillTreeDis.style.display = "none"; saveAndMoreDis.style.display = "none"; luckMenuDis.style.display = "none"; taxMenu.style.display = "none"; moneyPrintMenuDis.style.display = "block"; upgradeMenu.style.display = "none"; } function getUpgradeMenu() { mainGameDis.style.display = "none"; skillTreeDis.style.display = "none"; saveAndMoreDis.style.display = "none"; luckMenuDis.style.display = "none"; taxMenu.style.display = "none"; moneyPrintMenuDis.style.display = "none"; upgradeMenu.style.display = "flex"; } //Get Tabs: getMainGame(); taxNoti.style.display = "none"; skillTreeBtn.onclick = function () { getSkillTree(); }; upgradeMenuBtn.onclick = function () { getUpgradeMenu(); } mainGameBtn.onclick = function () { getMainGame(); }; luckMenuSwitch.onclick = function () { getLuckMenu(); }; saveAndMoreBtn.onclick = function () { getSaveAndMore(); }; taxMenuBtn.onclick = function () { getTaxMenu(); }; moneyPrintMenuSwitcher.onclick = function () { getMoneyPrint(); } //Opacity setters moneyMultSkillI.style.opacity = ".3"; moneyMultSkillII.style.opacity = ".3"; moneyMultSkillIII.style.opacity = ".3"; moneyMultSkillIV.style.opacity = ".3"; cheaperPricesIBtn.style.opacity = ".3"; cheaperPricesIIBtn.style.opacity = ".3"; cheaperPricesIIIBtn.style.opacity = ".3"; cheaperPricesIVBtn.style.opacity = ".3"; workerEffI.style.opacity = ".3"; workerEffII.style.opacity = ".3"; workerEffIII.style.opacity = ".3"; async function definingBuys(index) { if (index === 0) { //startSkillTree.innerText = "S̶t̶a̶r̶t̶ ̶S̶k̶i̶l̶l̶ ̶T̶r̶e̶e̶:̶ ̶0̶ ̶P̶o̶i̶n̶t̶s̶"; skillPointBuy0(1); skillPoints += 0; } if (index === 1) { //moneyMultSkillI.innerText = "M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶I̶ ̶|̶ ̶+̶.̶5̶x̶ ̶M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶F̶o̶r̶ ̶M̶o̶n̶e̶y̶ ̶a̶n̶d̶ ̶P̶a̶p̶e̶r̶:̶ ̶2̶ ̶P̶o̶i̶n̶t̶s̶" moneyMultSkillII.style.opacity = "1" skillPointBuy1(1) skillPoints += 2; } if (index === 2) { //moneyMultSkillII.innerText = "M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶I̶I̶ ̶|̶ ̶+̶1̶x̶ ̶M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶F̶o̶r̶ ̶M̶o̶n̶e̶y̶ ̶a̶n̶d̶ ̶P̶a̶p̶e̶r̶:̶ ̶5̶ ̶P̶o̶i̶n̶t̶s̶" moneyMultSkillIII.style.opacity = "1" skillPointBuy2(1) skillPoints += 5; } if (index === 3) { //moneyMultSkillIII.innerText = "M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶I̶I̶I̶ ̶|̶ ̶+̶1̶.̶5̶x̶ ̶M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶F̶o̶r̶ ̶M̶o̶n̶e̶y̶ ̶a̶n̶d̶ ̶P̶a̶p̶e̶r̶:̶ ̶1̶0̶ ̶P̶o̶i̶n̶t̶s̶"; moneyMultSkillIV.style.opacity = "1" skillPointBuy3(1) skillPoints += 10; } if (index === 4) { //moneyMultSkillIV.innerText = "M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶I̶V̶ ̶|̶ ̶+̶2̶x̶ ̶M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶F̶o̶r̶ ̶M̶o̶n̶e̶y̶ ̶a̶n̶d̶ ̶P̶a̶p̶e̶r̶:̶ ̶1̶6̶ ̶P̶o̶i̶n̶t̶s̶"; skillPointBuy4(1) skillPoints += 16; } if (index === 5) { //cheaperPricesIBtn.innerText = "C̶h̶e̶a̶p̶e̶r̶ ̶P̶r̶i̶c̶e̶s̶ ̶I̶ ̶|̶ ̶5̶%̶ ̶O̶f̶f̶:̶ ̶3̶ ̶P̶o̶i̶n̶t̶s̶"; skillPointBuy5(1); skillPoints += 3; } if (index === 6) { skillPointBuy6(1) skillPoints += 7; } if (index === 7) { skillPointBuy7(1); skillPoints += 18; } if (index === 8) { skillPointBuy8(1); skillPoints += 25; } if (index === 9) { skillPointBuy9(1); skillPoints += 5; } if (index === 10) { skillPointBuy10(1); skillPoints += 10 } if (index === 11) { skillPointBuy11(1); skillPoints += 16; } } //Skill Tree Click Detectors: startSkillTree.onclick = skillPointBuy0; function skillPointBuy0(bypass) { if (startSkillTreeLock === 0 || bypass === 1) { skillTreeBought[0] = 1; moneyMultSkillI.style.opacity = "1"; cheaperPricesIBtn.style.opacity = "1"; workerEffI.style.opacity = "1"; startSkillTree.innerText = "S̶t̶a̶r̶t̶ ̶S̶k̶i̶l̶l̶ ̶T̶r̶e̶e̶:̶ ̶0̶ ̶P̶o̶i̶n̶t̶s̶"; startSkillTreeLock = 1; monMultSkllI = 0; cheaperPricesILock = 0; workerEffILock = 0; } }; moneyMultSkillI.onclick = skillPointBuy1; function skillPointBuy1(bypass) { if (skillPoints >= 2 && monMultSkllI === 0 || bypass === 1) { skillTreeBought[1] = 1; moneyMultSkillI.innerText = "M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶I̶ ̶|̶ ̶+̶.̶5̶x̶ ̶M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶F̶o̶r̶ ̶M̶o̶n̶e̶y̶ ̶a̶n̶d̶ ̶P̶a̶p̶e̶r̶:̶ ̶2̶ ̶P̶o̶i̶n̶t̶s̶"; skillPoints = skillPoints - 2; multiplier = multiplier + 0.5; multiplierPaper += 0.5; multi.innerText = "Multiplier: " + multiplier + "x"; moneyMultSkillII.style.opacity = "1"; monMultSkllI = 1; monMultSkllII = 0; totalSkillPoints = totalSkillPoints + 2; } }; moneyMultSkillII.onclick = skillPointBuy2; function skillPointBuy2(bypass) { if (skillPoints >= 5 && monMultSkllII === 0 || bypass === 1) { skillTreeBought[2] = 1; moneyMultSkillII.innerText = "M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶I̶I̶ ̶|̶ ̶+̶1̶x̶ ̶M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶F̶o̶r̶ ̶M̶o̶n̶e̶y̶ ̶a̶n̶d̶ ̶P̶a̶p̶e̶r̶:̶ ̶5̶ ̶P̶o̶i̶n̶t̶s̶"; skillPoints = skillPoints - 5; multiplier = multiplier + 1; multiplierPaper += 1; multi.innerText = "Multiplier: " + multiplier + "x"; monMultSkllII = 1; monMultSkllIII = 0; moneyMultSkillIII.style.opacity = "1"; totalSkillPoints = totalSkillPoints + 5; } }; moneyMultSkillIII.onclick = skillPointBuy3; function skillPointBuy3(bypass) { if (skillPoints >= 10 && monMultSkllIII === 0 || bypass === 1) { skillTreeBought[3] = 1; moneyMultSkillIII.innerText = "M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶I̶I̶I̶ ̶|̶ ̶+̶1̶.̶5̶x̶ ̶M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶F̶o̶r̶ ̶M̶o̶n̶e̶y̶ ̶a̶n̶d̶ ̶P̶a̶p̶e̶r̶:̶ ̶1̶0̶ ̶P̶o̶i̶n̶t̶s̶"; skillPoints = skillPoints - 10; multiplier = multiplier + 1.5; multiplierPaper += 1.5; multi.innerText = "Multiplier: " + multiplier + "x"; monMultSkllIII = 1; monMultSkllIV = 0; moneyMultSkillIV.style.opacity = "1"; totalSkillPoints = totalSkillPoints + 10; } }; moneyMultSkillIV.onclick = skillPointBuy4; function skillPointBuy4(bypass) { if (skillPoints >= 16 && monMultSkllIV === 0 || bypass === 1) { skillTreeBought[4] = 1; moneyMultSkillIV.innerText = "M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶I̶V̶ ̶|̶ ̶+̶2̶x̶ ̶M̶u̶l̶t̶i̶p̶l̶i̶e̶r̶ ̶F̶o̶r̶ ̶M̶o̶n̶e̶y̶ ̶a̶n̶d̶ ̶P̶a̶p̶e̶r̶:̶ ̶1̶6̶ ̶P̶o̶i̶n̶t̶s̶"; skillPoints = skillPoints - 16; multiplier = multiplier + 2; multiplierPaper += 2; multi.innerText = "Multiplier: " + multiplier + "x"; monMultSkllIV = 1; totalSkillPoints = totalSkillPoints + 16; } }; workerEffI.onclick = skillPointBuy9; function skillPointBuy9(bypass) { if (skillPoints >= 5 && workerEffILock === 0 || bypass === 1) { skillTreeBought[9] = 1; workerEffILock = 1; workerEffDec = 100; workerEffI.innerText = "W̶o̶r̶k̶e̶r̶ ̶E̶f̶f̶i̶c̶i̶e̶n̶c̶y̶ ̶I̶ ̶|̶ ̶-̶.̶1̶ ̶S̶e̶c̶o̶n̶d̶s̶ ̶P̶e̶r̶ ̶A̶c̶t̶i̶o̶n̶:̶ ̶5̶ ̶P̶o̶i̶n̶t̶s̶"; workerEffIILock = 0; workerEffII.style.opacity = "1"; totalSkillPoints += 5; skillPoints -= 5; } } workerEffII.onclick = skillPointBuy9; function skillPointBuy9(bypass) { if (skillPoints >= 10 && workerEffIILock === 0 || bypass === 1) { skillTreeBought[10] = 1; workerEffIILock = 1; workerEffDec = 350; workerEffII.innerText = "W̶o̶r̶k̶e̶r̶ ̶E̶f̶f̶i̶c̶i̶e̶n̶c̶y̶ ̶I̶I̶ ̶|̶ ̶-̶.̶2̶5̶ ̶S̶e̶c̶o̶n̶d̶s̶ ̶P̶e̶r̶ ̶A̶c̶t̶i̶o̶n̶:̶ ̶1̶0̶ ̶P̶o̶i̶n̶t̶s̶"; workerEffIIILock = 0; workerEffIII.style.opacity = "1"; totalSkillPoints += 10; skillPoints -= 10; } } workerEffIII.onclick = skillPointBuy10; function skillPointBuy10(bypass) { if (skillPoints >= 16 && workerEffIIILock === 0 || bypass === 1) { skillTreeBought[11] = 1; workerEffIIILock = 1; workerEffDec = 850; workerEffIII.innerText = "W̶o̶r̶k̶e̶r̶ ̶E̶f̶f̶i̶c̶i̶e̶n̶c̶y̶ ̶I̶I̶I̶ ̶|̶ ̶-̶.̶5̶ ̶S̶e̶c̶o̶n̶d̶s̶ ̶P̶e̶r̶ ̶A̶c̶t̶i̶o̶n̶:̶ ̶1̶6̶ ̶P̶o̶i̶n̶t̶s̶"; totalSkillPoints += 16; skillPoints -= 16; } } cheaperPricesIBtn.onclick = skillPointBuy5; function skillPointBuy5(bypass) { if (skillPoints >= 3 && cheaperPricesILock === 0 || bypass === 1) { skillTreeBought[5] = 1; cheaperPricesILock = 1; cheaperPricesIBtn.innerText = "C̶h̶e̶a̶p̶e̶r̶ ̶P̶r̶i̶c̶e̶s̶ ̶I̶ ̶|̶ ̶5̶%̶ ̶O̶f̶f̶:̶ ̶3̶ ̶P̶o̶i̶n̶t̶s̶"; genPriceReducer = 0.95; cheaperPricesIILock = 0; cheaperPricesIIBtn.style.opacity = "1"; totalSkillPoints = totalSkillPoints + 3; skillPoints = skillPoints - 3; } }; cheaperPricesIIBtn.onclick = skillPointBuy6; function skillPointBuy6(bypass) { if (skillPoints >= 7 && cheaperPricesIILock === 0 || bypass === 1) { skillTreeBought[6] = 1; cheaperPricesIILock = 1; cheaperPricesIIBtn.innerText = "C̶h̶e̶a̶p̶e̶r̶ ̶P̶r̶i̶c̶e̶s̶ ̶I̶I̶ ̶|̶ ̶1̶0̶%̶ ̶O̶f̶f̶:̶ ̶7̶ ̶P̶o̶i̶n̶t̶s̶"; genPriceReducer = 0.9; cheaperPricesIIILock = 0; cheaperPricesIIIBtn.style.opacity = "1"; totalSkillPoints = totalSkillPoints + 7; skillPoints = skillPoints - 7; } }; cheaperPricesIIIBtn.onclick = skillPointBuy7; function skillPointBuy7(bypass) { if (skillPoints >= 18 && cheaperPricesIIILock === 0 || bypass === 1) { skillTreeBought[7] = 1; cheaperPricesIIILock = 1; cheaperPricesIIIBtn.innerText = "C̶h̶e̶a̶p̶e̶r̶ ̶P̶r̶i̶c̶e̶s̶ ̶I̶I̶I̶ ̶|̶ ̶1̶5̶%̶ ̶O̶f̶f̶:̶ ̶1̶8̶ ̶P̶o̶i̶n̶t̶s̶"; genPriceReducer = 0.85; cheaperPricesIVLock = 0; cheaperPricesIVBtn.style.opacity = "1"; totalSkillPoints = totalSkillPoints + 18; skillPoints = skillPoints - 18; } }; cheaperPricesIVBtn.onclick = skillPointBuy8; function skillPointBuy8(bypass) { if (skillPoints >= 25 && cheaperPricesIVLock === 0 || bypass === 1) { skillTreeBought[8] = 1; cheaperPricesIVLock = 1; cheaperPricesIVBtn.innerText = "C̶h̶e̶a̶p̶e̶r̶ ̶P̶r̶i̶c̶e̶s̶ ̶I̶V̶ ̶|̶ ̶2̶0̶%̶ ̶O̶f̶f̶:̶ ̶2̶5̶ ̶P̶o̶i̶n̶t̶s̶"; genPriceReducer = 0.8; totalSkillPoints = totalSkillPoints + 25; skillPoints = skillPoints - 25; } }; workerEffI.onclick = skillPointBuy9; function skillPointBuy9(bypass) { if (skillPoints >= 5 && workerEffILock === 0 || bypass === 1) { skillTreeBought[9] = 1; workerEffILock = 1; workerEffDec = 100; workerEffI.innerText = "W̶o̶r̶k̶e̶r̶ ̶E̶f̶f̶i̶c̶i̶e̶n̶c̶y̶ ̶I̶ ̶|̶ ̶-̶.̶1̶ ̶S̶e̶c̶o̶n̶d̶s̶ ̶P̶e̶r̶ ̶A̶c̶t̶i̶o̶n̶:̶ ̶5̶ ̶P̶o̶i̶n̶t̶s̶"; workerEffIILock = 0; workerEffII.style.opacity = "1"; totalSkillPoints += 5; skillPoints -= 5; } } workerEffII.onclick = skillPointBuy10; function skillPointBuy10(bypass) { if (skillPoints >= 10 && workerEffIILock === 0 || bypass === 1) { skillTreeBought[10] = 1; workerEffIILock = 1; workerEffDec = 350; workerEffII.innerText = "W̶o̶r̶k̶e̶r̶ ̶E̶f̶f̶i̶c̶i̶e̶n̶c̶y̶ ̶I̶I̶ ̶|̶ ̶-̶.̶2̶5̶ ̶S̶e̶c̶o̶n̶d̶s̶ ̶P̶e̶r̶ ̶A̶c̶t̶i̶o̶n̶:̶ ̶1̶0̶ ̶P̶o̶i̶n̶t̶s̶"; workerEffIIILock = 0; workerEffIII.style.opacity = "1"; totalSkillPoints += 10; skillPoints -= 10; } } workerEffIII.onclick = skillPointBuy11; function skillPointBuy11(bypass) { if (skillPoints >= 16 && workerEffIIILock === 0 || bypass === 1) { skillTreeBought[11] = 1; workerEffIIILock = 1; workerEffDec = 850; workerEffIII.innerText = "W̶o̶r̶k̶e̶r̶ ̶E̶f̶f̶i̶c̶i̶e̶n̶c̶y̶ ̶I̶I̶I̶ ̶|̶ ̶-̶.̶5̶ ̶S̶e̶c̶o̶n̶d̶s̶ ̶P̶e̶r̶ ̶A̶c̶t̶i̶o̶n̶:̶ ̶1̶6̶ ̶P̶o̶i̶n̶t̶s̶"; totalSkillPoints += 16; skillPoints -= 16; } } workCofBtn.onclick = function () { if (workCofPrice <= moneyearned) { skillPoints = skillPoints + 0.75; moneyearned = moneyearned - workCofPrice; workCofPrice = Math.floor(workCofPrice * 2 * genPriceReducer); workCofClicks = workCofClicks + 30; workCofBtn.innerText = "Worker Coffee +1.5x Money For Workers: $" + workCofPrice; money.innerText = "Money: " + moneyearned; } }; firstSaveSlot.onclick = function() { saveGame(); saveSlot = 1; loadWLocalStorage(); } secondSaveSlot.onclick = function() { saveGame(); saveSlot = 2; loadWLocalStorage(); } thirdSaveSlot.onclick = function() { saveGame(); saveSlot = 3; loadWLocalStorage(); } modMenuBtn.onclick = function () { if (modMenuVal === 1) { let input = prompt("How much money would you like?"); moneyearned = Number(input); money.innerText = "Money: $" + moneyearned; input = prompt("How much paper would you like?"); paperswrote = Number(input); papers.innerText = "Papers Written: " + paperswrote; } else if (modMenuVal === 2) { moneyearned = 200000; paperswrote = 200000; illMoney = 200000; money.innerText = "Money: $" + moneyearned; papers.innerText = "Papers Written: " + paperswrote; illMoneyDisplay.innerText = "Illegal Printed Money: $" + 200000 } else if (modMenuVal === 3) { let input = prompt("How much skill points would you like?"); skillPoints = Number(input); skillPointsDisplay.innerText = "Skill Points: " + skillPoints; } else if (modMenuVal === 4) { skillPoints = 20000; skillPointsDisplay.innerText = "Skill Points: " + skillPoints; } else if (modMenuVal === 5) { let input = prompt("How much money would you like?"); moneyearned = Number(input); money.innerText = "Money: $" + moneyearned; input = prompt("How much paper would you like?"); paperswrote = Number(input); papers.innerText = "Papers Written: " + paperswrote; input = prompt("How much skill points would you like?"); skillPoints = Number(input); skillPointsDisplay.innerText = "Skill Points: " + skillPoints; } else if (modMenuVal === 6) { moneyearned = 200000; paperswrote = 200000; money.innerText = "Money: $" + moneyearned; papers.innerText = "Papers Written: " + paperswrote; skillPoints = 200000; skillPointsDisplay.innerText = "Skill Points: " + skillPoints; } else if (modMenuVal === 7) { moneyearned = 200000000; paperswrote = 200000000; illMoney = 200000000; illMoneyDisplay.innerText = "Illegal Printed Money: $" + 200000 money.innerText = "Money: $" + moneyearned; papers.innerText = "Papers Written: " + paperswrote; skillPoints = 200000000; skillPointsDisplay.innerText = "Skill Points: " + skillPoints; } }; button.onclick = function () { if (irsLock === 0) { if (clicksForCof > 0) { clicksForCof = clicksForCof - 1; moneyearned = moneyearned + moneyPerPaper * (multiplier + 1.5); money.innerText = "Money: $" + moneyearned; paperswrote = paperswrote + (paperPC * multiplierPaper + energyDrinkMultBonus); papers.innerText = "Papers Written: " + paperswrote; multi.innerText = "Multiplier: " + multiplier + "x +1.5x SWEET BONANZA BONUS!"; if (clicksForEnergyDrink > 0) { multiPaper.innerText = "Multiplier: " + multiplierPaper + "x +3x INCREASED WRITING SPEED!"; energyDrinkMultBonus = 3; clicksForEnergyDrink = clicksForEnergyDrink - 1; } else { multiPaper.innerText = "Multiplier: " + multiplierPaper + "x"; } } else { moneyearned = moneyearned + moneyPerPaper * multiplier; money.innerText = "Money: $" + moneyearned; paperswrote = paperswrote + (paperPC * multiplierPaper + energyDrinkMultBonus); papers.innerText = "Papers Written: " + paperswrote; multi.innerText = "Multiplier: " + multiplier + "x"; if (clicksForEnergyDrink > 0) { multiPaper.innerText = "Multiplier: " + multiplierPaper + "x +3x INCREASED WRITING SPEED!"; energyDrinkMultBonus = 3; clicksForEnergyDrink = clicksForEnergyDrink - 1; } else { multiPaper.innerText = "Multiplier: " + multiplierPaper + "x"; } } } }; multBtn.onclick = function () { if (paperswrote >= promotion) { skillPoints = skillPoints + 0.5; paperswrote = paperswrote - promotion; papers.innerText = "Papers Written: " + paperswrote; promotion = Math.floor(promotion * 1.5 * genPriceReducer); multiplier = multiplier + 0.5; multBtn.innerText = "Get Promotion: " + promotion + " Papers."; multi.innerText = "Multiplier: " + multiplier; } }; cofBtn.onclick = function () { if (moneyearned >= cofPrice) { skillPoints = skillPoints + 0.25; moneyearned = moneyearned - cofPrice; money.innerText = "Money: $" + moneyearned; cofPrice = Math.floor(cofPrice * 1.2 * genPriceReducer); cofBtn.innerText = "Coffee +1.5x Money: $" + cofPrice; clicksForCof = clicksForCof + 30; multi.innerText = "Multiplier: " + multiplier + "x +1.5x SWEET BONANZA BONUS!"; } }; energyBtn.onclick = function () { if (moneyearned >= energyDrinkPrice) { skillPoints = skillPoints + 0.5; energyDrinkMultBonus = 3; moneyearned = moneyearned - energyDrinkPrice; money.innerText = "Money: $" + moneyearned; energyDrinkPrice = Math.floor(energyDrinkPrice * 1.5 * genPriceReducer); energyBtn.innerText = "Energy Drink +3x Money: $" + energyDrinkPrice; clicksForEnergyDrink = clicksForEnergyDrink + 30; multiPaper.innerText = "Multiplier: " + multiplierPaper + "x +3x INCREASED WRITING SPEED!"; } }; writingTool.onclick = function () { if (moneyearned >= paperPCPrice) { skillPoints = skillPoints + 0.5; moneyearned = moneyearned - paperPCPrice; writingToolsBought += 1; paperPC = Math.floor(paperPC * 3); papPerClickDisplay.innerText = "Paper Per Click: " + paperPC; paperPCPrice = Math.floor(paperPCPrice * 3 * genPriceReducer); if (toolCount < 16) { toolCount = toolCount + 1; } writingTool.innerText = "Upgrade Writing Tool | Current Tool: " + tool[toolCount] + " | Cost: $" + paperPCPrice; money.innerText = "Money: $" + moneyearned; } }; workerBtn.onclick = function () { if (moneyearned >= workerPrice) { skillPoints = skillPoints + 1; workersHired = workersHired + 1; moneyearned = moneyearned - workerPrice; workerPrice = Math.floor(workerPrice * 1.5 * genPriceReducer); workerBtn.innerText = "Hire Worker: $" + workerPrice; money.innerText = "Money: $" + moneyearned; if (autoWorkerFuncUsed === 0) { autoWorker(1000); autoWorkerFuncUsed = 1; } } }; async function autoWorker(waittime) { while (true) { await sleep(waittime - workerEffDec); if (irsLock === 0) { if (workCofClicks > 0) { moneyPerSecond1 = 10 * (workersHired / 2) * workersHired * 1.5; moneyPerSec.innerText = "Auto Cash Per Second: $" + moneyPerSecond1 + " ($" + 10 * (workersHired / 2) * workersHired + " without 1.5x coffee bonus)"; workCofClicks = workCofClicks - 1; } else { moneyPerSecond1 = 10 * (workersHired / 2) * workersHired; moneyPerSec.innerText = "Auto Cash Per Second: $" + moneyPerSecond1; } paperswrote += 10 * (workersHired / 2) * workersHired; papers.innerText = "Papers Written: " + paperswrote; money.innerText = "Money: $" + moneyearned; moneyearned = moneyearned + moneyPerSecond1; } } } async function autoChecks() { while (true) { await sleep(200); if (loadInProgress === 0) { if (moneyearned >= currentBet) { safetyNetLock = 0; } if (toggleIRS === "Off") { taxNoti.style.display = "none"; taxNoti.style.opacity = "0"; } if ( betDisplay.innerText === "Player needs money to bet!" && moneyearned >= bet ) { betDisplay.innerText = "Bet Set To: $" + bet; } if (highScoreMoney < moneyearned) { highScoreMoney = moneyearned; highscoreDis.innerText = "Highscore: $" + highScoreMoney; } moneyLuckMenu.innerText = "Money: $" + moneyearned; skillPointsDisplay.innerText = "Skill Points: " + skillPoints; if (clicksForEnergyDrink > 0) { papPerClickDisplay.innerText = "Paper Per Click: " + (paperPC * multiplierPaper + energyDrinkMultBonus) + "(" + paperPC + " without 3x energy drink bonus)"; } else { papPerClickDisplay.innerText = "Paper Per Click: " + paperPC; energyDrinkMultBonus = 1; multiPaper.innerText = "Multiplier: " + multiplierPaper + "x"; } } } } autoChecks(); //Save and Load: sbmtBtn.onclick = function () { if (savePlayer === 0) { loadInProgress = 1; let loadCode = loadInput.value; let loadArray = loadCode.split("|").map(Number); loadInput.value = ""; //Input Values //console.log(loadArray); moneyPerPaper = loadArray[0]; //No Visual if (loadArray[0] === undefined) { moneyPerPaper = 0.5; } //console.log('moneyPerPaper1: ' + moneyPerPaper); moneyearned = loadArray[1]; //Visual Below if (loadArray[1] === undefined) { moneyearned = 0; } //console.log('moneyEarned2: ' + moneyearned); money.innerText = "Money: $" + moneyearned; multiplier = loadArray[2]; //Multiplier defined below (AFTER CLICKSFORCOF) if (loadArray[2] === undefined) { multiplier = 1; } // console.log('multiplier3: ' + multiplier); paperPCPrice = loadArray[3]; //Defined below (AFTER PROMOTION) if (loadArray[3] === undefined) { paperPCPrice = 30; } // console.log('paperPerClickPrice4: ' + paperPCPrice); paperPC = loadArray[4]; //No visual if (loadArray[4] === undefined) { paperPC = 1; } // console.log('paperPerClick5: ' + paperPC); paperswrote = loadArray[5]; //Visual Below if (loadArray[5] === undefined) { paperswrote = 0; } //console.log('papersWrote6: ' + paperswrote); papers.innerText = "Papers Written: " + paperswrote; cofPrice = loadArray[6]; if (loadArray[6] === undefined) { cofPrice = 5; } // console.log('cofPrice7: ' + cofPrice); cofBtn.innerText = "Coffee: +1.5x Money: " + cofPrice; workerPrice = loadArray[7]; //Visual Below if (loadArray[7] === undefined) { workerPrice = 200; } // console.log('workerPrice8: ' + workerPrice); workerBtn.innerText = "Hire Worker: $" + workerPrice; workersHired = loadArray[8]; //No visual if (loadArray[8] === undefined) { workersHired = 0; } if (workersHired > 0 && autoWorkerFuncUsed !== 1) { autoWorker(1000); autoWorkerFuncUsed = 1; } // console.log('workersHired9: ' + workersHired); promotion = loadArray[9]; //Visual Below if (loadArray[9] === undefined) { promotion = 50; } // console.log('promotion10: ' + promotion); multBtn.innerText = "Get Promotion: " + promotion + " Papers."; toolCount = loadArray[10]; //No Visual if (loadArray[10] === undefined) { toolCount = 1; } // console.log('Tool Counter 11: ' + toolCount); clicksForCof = loadArray[11]; //Visual Below if (loadArray[11] === undefined) { clicksForCof = 0; } //checkforclicksforcof // console.log('Clicks For Cof 12: ' + clicksForCof); if (clicksForCof > 0) { multi.innerText = "Multiplier: " + multiplier + "x +1.5x SWEET BONANZA BONUS!"; } else { multi.innerText = "Multiplier: " + multiplier; } writingTool.innerText = "Upgrade Writing Tool | Current Tool: " + tool[toolCount] + " | Cost: $" + paperPCPrice; energyDrinkPrice = loadArray[12]; if (loadArray[12] === undefined) { energyDrinkPrice = 30; } energyBtn.innerText = "Energy Drink +3x Money: $" + energyDrinkPrice; clicksForEnergyDrink = loadArray[13]; if (loadArray[13] === undefined) { clicksForEnergyDrink = 0; } totalSkillPoints = loadArray[15]; if (loadArray[15] === undefined) { totalSkillPoints = 0; } skillPoints = loadArray[14] + 1 + totalSkillPoints; if (loadArray[14] === undefined) { skillPoints = 0; } loadInProgress = 0; safetyNetLock = loadArray[16]; if (loadArray[16] === undefined) { safetyNetLock = 0; } irsDebt = loadArray[17]; if (loadArray[17] === undefined) { irsDebt = 0; } irsLock = loadArray[18]; if (loadArray[18] === undefined) { irsLock = 0; } bet = loadArray[19]; if (loadArray[19] === undefined) { bet = 0; } currentBet = loadArray[20]; if (loadArray[20] === undefined) { currentBet = bet; } luckWorkerBtnBought = loadArray[21]; if (loadArray[21] === undefined) { luckWorkerBtnBought = 0; } if (luckWorkerBtnBought === 1) { luckWorkerBtn.innerText = "H̶i̶r̶e̶ ̶C̶h̶a̶n̶c̶e̶ ̶M̶a̶n̶a̶g̶e̶r̶:̶ ̶$̶2̶0̶0̶,̶0̶0̶0̶"; autoLuckWorker(); } else { luckWorkerBtn.innerText = "Hire Chance Manager: $200,000"; } taxWorkerBtnBought = loadArray[22]; if (loadArray[22] === undefined) { taxWorkerBtnBought = 0; } if (taxWorkerBtnBought === 1) { hireTaxManagerBtn.innerText = "H̶i̶r̶e̶ ̶T̶a̶x̶ ̶M̶a̶n̶a̶g̶e̶r̶:̶ ̶$̶5̶0̶,̶0̶0̶0̶"; autoTaxWorker(); } else { hireTaxManagerBtn.innerText = "Hire Tax Manager: $50,000"; } toggleAutoLuck = loadArray[23]; if (loadArray[23] === undefined) { toggleAutoLuck = "Off"; } if (toggleAutoLuck === "On") { toggleAutoLuckBtn.innerText = "Toggle Off"; } else { toggleAutoLuckBtn.innerText = "Toggle On"; } highScoreMoney = loadArray[24]; if (loadArray[24] === undefined) { highScoreMoney = moneyearned; } highscoreDis.innerText = "Highscore: $" + highScoreMoney; writingToolsBought = loadArray[25]; if (loadArray[25] === undefined) { writingToolsBought = toolCount; } illBucksPerSecDisplayRandom = loadArray[26]; if (loadArray[26] === undefined) { illBucksPerSecDisplayRandom = "1-5"; } illMoney = loadArray[27]; if (loadArray[27] === undefined) { illMoney = 0; } illPrintDelayPrice = loadArray[28]; if (loadArray[28] === undefined) { illPrintDelayPrice = 500; } illBucksPerSecPrice = loadArray[29]; if (loadArray[29] === undefined) { illBucksPerSecPrice = 200; } toggleIRS = loadArray[30]; if (loadArray[30] === undefined) { toggleIRS = "Off"; } illDelay = loadArray[31]; if (loadArray[31] === undefined) { illDelay === 1; } skillTreeBought = loadArray[32] || new Array(50).fill(0); if (skillTreeBought[0] === 1) skillPointBuy0(); if (skillTreeBought[1] === 1) skillPointBuy1(); if (skillTreeBought[2] === 1) skillPointBuy2(); if (skillTreeBought[3] === 1) skillPointBuy3(); if (skillTreeBought[4] === 1) skillPointBuy4(); if (skillTreeBought[5] === 1) skillPointBuy5(); if (skillTreeBought[6] === 1) skillPointBuy6(); if (skillTreeBought[7] === 1) skillPointBuy7(); if (skillTreeBought[8] === 1) skillPointBuy8(); if (skillTreeBought[9] === 1) skillPointBuy10(); if (skillTreeBought[10] === 1) skillPointBuy11(); } }; saveBtn.onclick = saveGame; function saveGame() { let skillTreeSave = skillTreeBought.toString(); let saveCode = [ moneyPerPaper, //0 moneyearned, //1 multiplier, //2 paperPCPrice, //3 paperPC, //4 paperswrote, //5 cofPrice, //6 workerPrice, //7 workersHired, //8 promotion, //9 toolCount, //10 clicksForCof, //11 energyDrinkPrice, //12 clicksForEnergyDrink, //13 skillPoints, //14 totalSkillPoints, //15 safetyNetLock, //16 irsDebt, //17 irsLock, //18 bet, //19 currentBet, //20 luckWorkerBtnBought, //21 taxWorkerBtnBought, //22 toggleAutoLuck, //23 highScoreMoney, //24 writingToolsBought, //25 illBucksPerSecDisplayRandom, //26 illMoney, //27 illPrintDelayPrice, //28 illBucksPerSecPrice, //29 toggleIRS, //30 illDelay, //31 skillTreeSave, //32 ]; let saveCodeSeperated = saveCode.join("|"); copAPaste.innerText = "Copy and Paste This Code: " + saveCodeSeperated if (saveSlot === 1) localStorage.setItem("9to5Save", JSON.stringify(saveCodeSeperated)); if (saveSlot === 2) localStorage.setItem("9to5Save2", JSON.stringify(saveCodeSeperated)); if (saveSlot === 3) localStorage.setItem("9to5Save3", JSON.stringify(saveCodeSeperated)); }; async function taxVisit() { await sleep(Math.random(Math.floor())); } //Luck Menu: sbmtBet.onclick = function () { if (inputBet.value === "") { betDisplay.innerText = "Invalid Bet!"; inputBet.value = ""; } else if (Number(inputBet.value) > moneyearned) { betDisplay.innerText = "Invalid Bet! Bet > Money!"; inputBet.value = ""; } else if (bet < 0) { betDisplay.innerText = "Invalid Bet! Bet < 0!"; inputBet.value = ""; } else { bet = Number(inputBet.value); inputBet.value = ""; betDisplay.innerText = "Bet Set To: $" + bet; currentBet = bet; } }; doubleONothin.onclick = function () { if (irsLock === 0) { if (bet === 0 || bet > moneyearned) { betDisplay.innerText = "Player needs money to bet!"; } else { let outcomeRandom = Math.floor(Math.random() * 4) + 1; if (outcomeRandom === 1) { moneyearned = moneyearned + bet * 2; outcomeDisplay.innerText = "You Won: $" + bet * 2; money.innerText = "Money: $" + moneyearned; } else { outcomeDisplay.innerText = "You Lost!"; moneyearned = moneyearned - bet; money.innerText = "Money: $" + moneyearned; } } } }; luckWorkerBtn.onclick = function () { if (isNaN(bet) || bet <= 0) { outcomeDisplay.innerText = "Bet Is Invalid!"; } else { if (moneyearned >= luckWorkerPrice && luckWorkerBtnBought === 0) { moneyearned -= luckWorkerPrice; money.innerText = "Money: $" + moneyearned; luckWorkerBtn.innerText = "H̶i̶r̶e̶ ̶C̶h̶a̶n̶c̶e̶ ̶M̶a̶n̶a̶g̶e̶r̶:̶ ̶$̶2̶0̶0̶,̶0̶0̶0̶"; luckWorkerBtnBought = 1; currentBet = bet; autoLuckWorker(); } } }; toggleAutoLuckBtn.onclick = function () { if (toggleAutoLuck === "Off") { toggleAutoLuck = "On"; toggleAutoLuckBtn.innerText = "Toggle Off"; } else { toggleAutoLuck = "Off"; toggleAutoLuckBtn.innerText = "Toggle On"; } }; toggleIRSExperiment.onclick = function () { if (toggleIRS === "Off") { toggleIRS = "On"; toggleIRSExperiment.innerText = "The IRS: Experimental | Toggle Off"; } else { toggleIRS = "Off"; toggleIRSExperiment.innerText = "The IRS: Experimental | Toggle On"; } }; async function autoLuckWorker() { while (true) { await sleep(500); if (irsLock === 0) { let strat = luckWorkerStrat.value; const canWork = moneyearned >= currentBet && luckWorkerBtnBought === 1 && safetyNetLock === 0 && toggleAutoLuck === "On"; outcomeRandom = Math.floor(Math.random() * 3) + 1; if (canWork) { if (strat === "fivePercentStrat") { currentBet = Math.floor(moneyearned * 0.5); if (outcomeRandom === 1) { moneyearned += currentBet * 2; outcomeDisplay.innerText = "You Won: $" + currentBet * 2; } else { moneyearned -= currentBet; outcomeDisplay.innerText = "You Lost: $" + currentBet; } } else if (strat === "martingaleStrat") { currentBet = Math.floor(currentBet * 2); if (outcomeRandom === 1) { moneyearned += currentBet; //*2 was here outcomeDisplay.innerText = "You Won: $" + currentBet; //*2 was here currentBet = bet / 2; } else { moneyearned -= currentBet; //*2 was here outcomeDisplay.innerText = "You Lost: $" + currentBet; //*2 was here } } } else { currentBet = bet / 2; continue; } money.innerText = "Money: $" + Math.floor(moneyearned); moneyLuckMenu.innerText = "Money: $" + Math.floor(moneyearned); } } } async function autoTaxer() { while (true) { await sleep(50000); if (toggleIRS === "On") { if (moneyearned > 0) { irsDebt += Math.floor( (Math.floor(Math.random() * 3) + 1) * (moneyearned / 6), ); if (taxWorkerBtnBought === 0) { taxNoti.style.display = "block"; taxNoti.style.opacity = "1"; debtDisplay.innerText = "Debt: $" + irsDebt; irsVisits -= 1; taxNoti.innerText = "You Owe The IRS $" + irsDebt + " | " + irsVisits + " Visits Until Your Assets Are Frozen."; if (irsVisits === 0) { irsLock = 1; taxNoti.innerText = "You Owe The IRS $" + irsDebt + " | YOUR ASSETS ARE FROZEN! Anything bought will be rendered useless until debt is paid."; moneyPrintOperation(); while (irsVisits === 0) { await sleep(200); } irsLock = 0; } } } } } } autoTaxer(); sbmtPayOff.onclick = function () { if (toggleIRS === "On") { const canPayDebt = Number(payDebtInput.value) > 0 && moneyearned >= Number(payDebtInput.value) && Number(payDebtInput.value) <= irsDebt const canPayDebtIll = irsLock === 1 && Number(payDebtInput.value) > 0 && illMoney >= Number(payDebtInput.value) && Number(payDebtInput.value) <= irsDebt; if (canPayDebt) { irsDebt -= Number(payDebtInput.value); moneyearned -= Number(payDebtInput.value); if (Number(payDebtInput.value) >= irsDebt * 0.5 && irsVisits > 0) { irsVisits = 10; taxNoti.innerText = "You Owe The IRS $" + irsDebt + " | " + irsVisits + " Visits Until Your Assets Are Frozen."; money.innerText = "Money: $" + moneyearned; taxNoti.style.display = "none"; irsLock == 0; } else if (irsLock === 1) { taxNoti.innerText = "You Owe The IRS $" + irsDebt + " | YOUR ASSETS ARE FROZEN! Anything bought will be rendered useless until debt is paid."; money.innerText = "Money: $" + moneyearned; } debtDisplay.innerText = "Debt: $" + irsDebt; payDebtInput.value = ""; } else if (canPayDebtIll) { irsDebt -= Number(payDebtInput.value); illMoney -= Number(payDebtInput.value); if (Number(payDebtInput.value) >= irsDebt * 0.5 && irsVisits === 0) { irsVisits = 10; taxNoti.innerText = "You Owe The IRS $" + irsDebt + " | " + irsVisits + " Visits Until Your Assets Are Frozen."; illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney; irsLock == 0; } else if (Number(payDebtInput.value) < irsDebt * 0.5 && irsVisits === 0) { taxNoti.innerText = "You Owe The IRS $" + irsDebt + " | YOUR ASSETS ARE FROZEN! Anything bought will be rendered useless until debt is paid."; illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney; } debtDisplay.innerText = "Debt: $" + irsDebt; payDebtInput.value = ""; } } }; hireTaxManagerBtn.onclick = function () { if (toggleIRS === "On") { if (moneyearned >= 50000 && taxWorkerBtnBought === 0) { moneyearned -= 50000; money.innerText = "Money: $" + moneyearned; autoTaxWorker(); hireTaxManagerBtn.innerText = "̶H̶i̶r̶e̶ ̶T̶a̶x̶ ̶M̶a̶n̶a̶g̶e̶r̶:̶ ̶$̶5̶0̶,̶0̶0̶0̶"; taxNoti.style.display = "none"; taxNoti.style.opacity = "0"; taxWorkerBtnBought = 1; } } }; async function autoTaxWorker() { while (true) { await sleep(100); if (toggleIRS === "On") { if (irsLock === 0) { if (irsDebt > 0 && moneyearned >= irsDebt) { moneyearned -= irsDebt; transTaxDis.innerText = "Last Auto Tax Transaction: -$" + irsDebt; irsDebt -= irsDebt; irsVisits = 10; taxNoti.innerText = "You Owe The IRS $" + irsDebt + " | " + irsVisits + " Visits Until Your Assets Are Frozen."; money.innerText = "Money: $" + moneyearned; debtDisplay.innerText = "Debt: $" + irsDebt; } } } } } async function moneyPrintOperation() { while (irsLock === 1) { await sleep(illDelay * 1000); if (illBucksPerSecDisplayRandom === "1-5") { if (Math.floor(Math.random() * 2) + 1 === 1) { illMoney += 1; } else { illMoney += 5; } } else if (illBucksPerSecDisplayRandom === "10-20") { if (Math.floor(Math.random() * 2) + 1 === 1) { illMoney += 10; } else { illMoney += 20; } } else if (illBucksPerSecDisplayRandom === "50-100") { if (Math.floor(Math.random() * 2) + 1 === 1) { illMoney += 50; } else { illMoney += 100; } } else if (illBucksPerSecDisplayRandom === "500-1000") { if (Math.floor(Math.random() * 2) + 1 === 1) { illMoney += 500; } else { illMoney += 1000; } } else if (illBucksPerSecDisplayRandom === "5000-10000") { if (Math.floor(Math.random() * 2) + 1 === 1) { illMoney += 5000; } else { illMoney += 10000; } } else if (illBucksPerSecDisplayRandom === "50000-100000") { if (Math.floor(Math.random() * 2) + 1 === 1) { illMoney += 50000; } else { illMoney += 100000; } } else if (illBucksPerSecDisplayRandom === "500000-1000000") { if (Math.floor(Math.random() * 2) + 1 === 1) { illMoney += 500000; } else { illMoney += 1000000; } } illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney; } } increaseBillBtn.onclick = function() { if (illMoney >= illBucksPerSecPrice && illBucksPerSecDisplayRandom != "500000-1000000") { if (illBucksPerSecDisplayRandom === "1-5") { illBucksPerSecDisplayRandom = "10-20"; illMoney -= illBucksPerSecPrice; illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney; illBucksPerSecPrice = 750; increaseBillBtn.innerText = "Print $50-100 Bills | $1,000" } else if (illBucksPerSecDisplayRandom === "10-20") { illBucksPerSecDisplayRandom = "50-100"; illMoney -= illBucksPerSecPrice; illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney; illBucksPerSecPrice = 1750; increaseBillBtn.innerText = "Print $500-1000 Bills | $1,750" } else if (illBucksPerSecDisplayRandom === "50-100") { illBucksPerSecDisplayRandom = "500-1000"; illMoney -= illBucksPerSecPrice; illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney; illBucksPerSecPrice = 10000; increaseBillBtn.innerText = "Print $5000-10000 Bills | $10,000" } else if (illBucksPerSecDisplayRandom === "500-1000") { illBucksPerSecDisplayRandom = "5000-10000"; illMoney -= illBucksPerSecPrice; illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney; illBucksPerSecPrice = 50000; increaseBillBtn.innerText = "Print $50000-100000 Bills | $50,000" } else if (illBucksPerSecDisplayRandom === "5000-10000") { illBucksPerSecDisplayRandom = "50000-100000"; illMoney -= illBucksPerSecPrice; illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney; illBucksPerSecPrice = 1000000; increaseBillBtn.innerText = "Print $500000-1000000 Bills | $1,000,000" } else if (illBucksPerSecDisplayRandom === "50000-100000") { increaseBillBtn.innerText = "Printing $500,000-1,000,000 | MAXED" illBucksPerSecDisplayRandom = "500000-1000000"; illMoney -= illBucksPerSecPrice; illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney; } } } decreasePrintDelayBtn.onclick = function() { if (illPrintDelayPrice <= illMoney && illDelay - .15 > 0) { illDelay -= .15; illMoney -= illPrintDelayPrice; illMoneyDisplay.innerText = "Illegal Printed Money: $" + illMoney; illPrintDelayPrice += 20000; decreasePrintDelayBtn.innerText = "Print Delay Down .15 Sec | $" + illPrintDelayPrice; } else if (illDelay - .15 <= 0) { decreasePrintDelayBtn.innerText = "Print Delay Minimum Reached"; } } loadMethod.onclick = loadWLocalStorage; function loadWLocalStorage() { if (savePlayer === 0) { let loadArray; loadInProgress = 1; if (saveSlot === 1 && localStorage.getItem("9to5Save") != null) loadArray = JSON.parse(localStorage.getItem("9to5Save")).split("|"); if (saveSlot === 1 && localStorage.getItem("9to5Save") === null) loadArray = []; if (saveSlot === 2 && localStorage.getItem("9to5Save2") != null) loadArray = JSON.parse(localStorage.getItem("9to5Save2")).split("|"); if (saveSlot === 2 && localStorage.getItem("9to5Save2") === null) loadArray = []; if (saveSlot === 3 && localStorage.getItem("9to5Save3") != null) loadArray = JSON.parse(localStorage.getItem("9to5Save3")).split("|"); if (saveSlot === 3 && localStorage.getItem("9to5Save3") === null) loadArray = []; loadInput.value = ""; //Input Values //console.log(loadArray); moneyPerPaper = Number(loadArray[0]); //No Visual if (loadArray[0] === undefined || isNaN(loadArray[0]) || loadArray[0] === "") { moneyPerPaper = 0.5; } //console.log('moneyPerPaper1: ' + moneyPerPaper); moneyearned = Number(loadArray[1]); //Visual Below if (loadArray[1] === undefined || isNaN(loadArray[1]) || loadArray[1] === "") { moneyearned = 0; } //console.log('moneyEarned2: ' + moneyearned); money.innerText = "Money: $" + moneyearned; multiplier = Number(loadArray[2]); //Multiplier defined below (AFTER CLICKSFORCOF) if (loadArray[2] === undefined || isNaN(loadArray[2]) || loadArray[2] === "") { multiplier = 1; } // console.log('multiplier3: ' + multiplier); paperPCPrice = Number(loadArray[3]); //Defined below (AFTER PROMOTION) if (loadArray[3] === undefined || isNaN(loadArray[3]) || loadArray[3] === "") { paperPCPrice = 30; } // console.log('paperPerClickPrice4: ' + paperPCPrice); paperPC = Number(loadArray[4]); //No visual if (loadArray[4] === undefined || isNaN(loadArray[4]) || loadArray[4] === "") { paperPC = 1; } // console.log('paperPerClick5: ' + paperPC); paperswrote = Number(loadArray[5]); //Visual Below if (loadArray[5] === undefined || isNaN(loadArray[5]) || loadArray[5] === "") { paperswrote = 0; } //console.log('papersWrote6: ' + paperswrote); papers.innerText = "Papers Written: " + paperswrote; cofPrice = Number(loadArray[6]); if (loadArray[6] === undefined || isNaN(loadArray[6]) || loadArray[6] === "") { cofPrice = 5; } // console.log('cofPrice7: ' + cofPrice); cofBtn.innerText = "Coffee: +1.5x Money: " + cofPrice; workerPrice = Number(loadArray[7]); //Visual Below if (loadArray[7] === undefined || isNaN(loadArray[7]) || loadArray[7] === "") { workerPrice = 200; } // console.log('workerPrice8: ' + workerPrice); workerBtn.innerText = "Hire Worker: $" + workerPrice; workersHired = Number(loadArray[8]); //No visual if (loadArray[8] === undefined || isNaN(loadArray[8]) || loadArray[8] === "") { workersHired = 0; } if (workersHired > 0 && autoWorkerFuncUsed !== 1) { autoWorker(1000); autoWorkerFuncUsed = 1; } // console.log('workersHired9: ' + workersHired); promotion = Number(loadArray[9]); //Visual Below if (loadArray[9] === undefined || isNaN(loadArray[9]) || loadArray[9] === "") { promotion = 50; } // console.log('promotion10: ' + promotion); multBtn.innerText = "Get Promotion: " + promotion + " Papers."; toolCount = Number(loadArray[10]); //No Visual if (loadArray[10] === undefined || isNaN(loadArray[10]) || loadArray[10] === "") { toolCount = 1; } // console.log('Tool Counter 11: ' + toolCount); clicksForCof = Number(loadArray[11]); //Visual Below if (loadArray[11] === undefined || isNaN(loadArray[11]) || loadArray[11] === "") { clicksForCof = 0; } //checkforclicksforcof // console.log('Clicks For Cof 12: ' + clicksForCof); if (clicksForCof > 0) { multi.innerText = "Multiplier: " + multiplier + "x +1.5x SWEET BONANZA BONUS!"; } else { multi.innerText = "Multiplier: " + multiplier; } writingTool.innerText = "Upgrade Writing Tool | Current Tool: " + tool[toolCount] + " | Cost: $" + paperPCPrice; energyDrinkPrice = Number(loadArray[12]); if (loadArray[12] === undefined || isNaN(loadArray[12]) || loadArray[12] === "") { energyDrinkPrice = 30; } energyBtn.innerText = "Energy Drink +3x Money: $" + energyDrinkPrice; clicksForEnergyDrink = Number(loadArray[13]); if (loadArray[13] === undefined || isNaN(loadArray[13]) || loadArray[13] === "") { clicksForEnergyDrink = 0; } //totalSkillPoints = loadArray[15]; //if (loadArray[15] === undefined) { //totalSkillPoints = 0; //} //skillPoints = loadArray[14] + 1 + totalSkillPoints; skillPoints = Number(loadArray[14]); if (loadArray[14] === undefined || isNaN(loadArray[14]) || loadArray[14] === "") { skillPoints = 0; } loadInProgress = 0; safetyNetLock = Number(loadArray[16]); if (loadArray[16] === undefined || isNaN(loadArray[16]) || loadArray[16] === "") { safetyNetLock = 0; } irsDebt = Number(loadArray[17]); if (loadArray[17] === undefined || isNaN(loadArray[17]) || loadArray[17] === "") { irsDebt = 0; } irsLock = Number(loadArray[18]); if (loadArray[18] === undefined || isNaN(loadArray[18]) || loadArray[18] === "") { irsLock = 0; } bet = Number(loadArray[19]); if (loadArray[19] === undefined || isNaN(loadArray[19]) || loadArray[19] === "") { bet = 0; } currentBet = Number(loadArray[20]); if (loadArray[20] === undefined || isNaN(loadArray[20]) || loadArray[20] === "") { currentBet = bet; } luckWorkerBtnBought = Number(loadArray[21]); if (loadArray[21] === undefined || isNaN(loadArray[21]) || loadArray[21] === "") { luckWorkerBtnBought = 0; } if (luckWorkerBtnBought === 1) { luckWorkerBtn.innerText = "H̶i̶r̶e̶ ̶C̶h̶a̶n̶c̶e̶ ̶M̶a̶n̶a̶g̶e̶r̶:̶ ̶$̶2̶0̶0̶,̶0̶0̶0̶"; autoLuckWorker(); } else { luckWorkerBtn.innerText = "Hire Chance Manager: $200,000"; } taxWorkerBtnBought = Number(loadArray[22]); if (loadArray[22] === undefined || isNaN(loadArray[22]) || loadArray[22] === "") { taxWorkerBtnBought = 0; } if (taxWorkerBtnBought === 1) { hireTaxManagerBtn.innerText = "H̶i̶r̶e̶ ̶T̶a̶x̶ ̶M̶a̶n̶a̶g̶e̶r̶:̶ ̶$̶5̶0̶,̶0̶0̶0̶"; autoTaxWorker(); } else { hireTaxManagerBtn.innerText = "Hire Tax Manager: $50,000"; } toggleAutoLuck = loadArray[23]; if (loadArray[23] === undefined || isNaN(loadArray[23]) || loadArray[23] === "") { toggleAutoLuck = "Off"; } if (toggleAutoLuck === "On") { toggleAutoLuckBtn.innerText = "Toggle Off"; } else { toggleAutoLuckBtn.innerText = "Toggle On"; } highScoreMoney = Number(loadArray[24]); if (loadArray[24] === undefined || isNaN(loadArray[24]) || loadArray[24] === "") { highScoreMoney = moneyearned; } highscoreDis.innerText = "Highscore: $" + highScoreMoney; writingToolsBought = Number(loadArray[25]); if (loadArray[25] === undefined || isNaN(loadArray[25]) || loadArray[25] === "") { writingToolsBought = toolCount; } illBucksPerSecDisplayRandom = loadArray[26]; if (loadArray[26] === undefined || isNaN(loadArray[26]) || loadArray[26] === "") { illBucksPerSecDisplayRandom = "1-5"; } illMoney = Number(loadArray[27]); if (loadArray[27] === undefined || isNaN(loadArray[27]) || loadArray[27] === "") { illMoney = 0; } illPrintDelayPrice = Number(loadArray[28]); if (loadArray[28] === undefined || isNaN(loadArray[28]) || loadArray[28] === "") { illPrintDelayPrice = 500; } illBucksPerSecPrice = Number(loadArray[29]); if (loadArray[29] === undefined || isNaN(loadArray[29]) || loadArray[29] === "") { illBucksPerSecPrice = 200; } toggleIRS = loadArray[30]; if (loadArray[30] === undefined || isNaN(loadArray[30]) || loadArray[30] === "") { toggleIRS = "Off"; } illDelay = Number(loadArray[31]); if (loadArray[31] === undefined || isNaN(loadArray[31]) || loadArray[31] === "") { illDelay === 1; } resetSkillTree(); if (loadArray[32]) { skillTreeBought = loadArray[32].split(",").map(Number) || new Array(50).fill(0); } else { skillTreeBought = new Array(50).fill(0); } if (skillTreeBought[0] === 1) definingBuys(0); if (skillTreeBought[1] === 1) definingBuys(1); if (skillTreeBought[2] === 1) definingBuys(2); if (skillTreeBought[3] === 1) definingBuys(3); if (skillTreeBought[4] === 1) definingBuys(4); if (skillTreeBought[5] === 1) definingBuys(5); if (skillTreeBought[6] === 1) definingBuys(6); if (skillTreeBought[7] === 1) definingBuys(7); if (skillTreeBought[8] === 1) definingBuys(8); if (skillTreeBought[9] === 1) definingBuys(9); if (skillTreeBought[10] === 1) definingBuys(10); if (skillTreeBought[11] === 1) definingBuys(11); } } window.addEventListener("pagehide", function () { saveGame(); }); async function loadOnStart(waitTime) { await sleep(500) loadWLocalStorage(); } loadOnStart(); function resetSkillTree() { skillTreeBought = new Array(50).fill(0); startSkillTreeLock = 0; monMultSkllI = 1; monMultSkllII = 1; monMultSkllIII = 1; monMultSkllIV = 1; cheaperPricesILock = 1; cheaperPricesIILock = 1; cheaperPricesIIILock = 1; cheaperPricesIVLock = 1; workerEffILock = 1; workerEffIILock = 1; workerEffIIILock = 1; genPriceReducer = 1; workerEffDec = 0; startSkillTree.innerText = "Start Skill Tree: 0 Points"; moneyMultSkillI.innerText = "Multiplier I | +.5 Multiplier For Money and Paper: 2 Points"; moneyMultSkillII.innerText = "Multiplier II | +1 Multiplier For Money and Paper: 5 Points"; moneyMultSkillIII.innerText = "Multiplier III | +1.5 Multiplier For Money and Paper: 10 Points"; moneyMultSkillIV.innerText = "Multiplier IV | +2 Multiplier For Money and Paper: 16 Points"; cheaperPricesIBtn.innerText = "Cheaper Prices I | 5% Off: 3 Points"; cheaperPricesIIBtn.innerText = "Cheaper Prices II | 10% Off: 7 Points"; cheaperPricesIIIBtn.innerText = "Cheaper Prices III | 15% Off: 18 Points"; cheaperPricesIVBtn.innerText = "Cheaper Prices IV | 20% Off: 25 Points"; workerEffI.innerText = "Worker Efficiency I | -.1 Seconds Per Action: 5 Points"; workerEffII.innerText = "Worker Efficiency II | -.25 Seconds Per Action: 10 Points"; workerEffIII.innerText = "Worker Efficiency III | -.5 Seconds Per Action: 16 Points"; moneyMultSkillI.style.opacity = ".3"; moneyMultSkillII.style.opacity = ".3"; moneyMultSkillIII.style.opacity = ".3"; moneyMultSkillIV.style.opacity = ".3"; cheaperPricesIBtn.style.opacity = ".3"; cheaperPricesIIBtn.style.opacity = ".3"; cheaperPricesIIIBtn.style.opacity = ".3"; cheaperPricesIVBtn.style.opacity = ".3"; workerEffI.style.opacity = ".3"; workerEffII.style.opacity = ".3"; workerEffIII.style.opacity = ".3"; } CSS: button { padding: 10px; font-size: 15px; cursor: pointer; color: rgb(0, 0, 0); font-family:'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif; -webkit-user-select: none; /* Safari */ -ms-user-select: none; /* IE 10 and IE 11 */ user-select: none; /* Standard syntax */ background-color: rgb(212, 187, 198); border-radius: 5px; } h1 { padding: 0px; font-size: 20px; font-family:'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif; color:rgb(0, 0, 0); width: 50px; white-space: nowrap; } h2 { padding: 0px; font-size: 12px; font-family:'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif; color:rgb(0, 0, 0); } h3 { padding: 0px; font-size: 10px; font-family:'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif; background-color: rgb(255, 220, 252); } h4 { padding: 0px; font-size: 10px; background-color: rgb(255, 220, 252); font-family:'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif; color:rgb(0, 0, 0); } button2 { padding:10px; font-size:15px; cursor: pointer; background-color: rgb(92, 67, 102); } button3 { padding:10px; font-size:10px; cursor: pointer; background-color: lightgray; border-radius: 5px; } button4 { padding:10px; font-size:10px; cursor: pointer; border-radius: 5px; } label { padding:10px; font-size:10px; background-color: lightgray; border-radius: 5px; } h5 { padding:10px; font-size:10px; background-color: lightgray; border-radius: 5px; } h6 { padding:10px; font-size:10px; background-color: cornflowerblue; border-radius: 5px; } button5 { padding:10px; font-size:10px; cursor: pointer; visibility: visible; background-color: rgb(212, 187, 198); border-radius: 5px; border: 2px black; row-gap: 10; } button6 { padding:10px; width: 100; height: 100; font-size: 10px; cursor: pointer; flex-wrap: nowrap; row-gap: 10; display: inline-block; background-color: lightskyblue; border-radius: 5px; column-gap: 15; } saveAndMoreDis { display: block; padding: 10; column-gap: 10; margin-top: 10; } button7 { padding:0px; width: 100; height: 100; font-size: auto; cursor: pointer; } #mainGameDis { background-repeat: repeat; background-size: cover; } #saveAndMoreDis { background-color: #fcfcfc !important; background-repeat: repeat; background-size: cover; width: 100%; } input { background: linear-gradient(white,gray); border-radius: 5px; } .luckInput { background: linear-gradient(lightpink,white); border-radius: 5px; } button9 { padding:10px; font-size:10px; cursor: pointer; border-radius: 5px; background-color: purple; } label2 { padding:10px; font-size:10px; background-color: purple; border-radius: 5px; } label3 { column-gap: 10; padding:15px; font-size:15px; background-color: papayawhip; border-radius: 5px; } .payDebtInput { background: linear-gradient(lightpink,white); border-radius: 5px; } h11 { padding: 0px; font-size: 20px; font-family:'Lucida Sans', 'Lucida Sans Regular', 'Lucida Grande', 'Lucida Sans Unicode', Geneva, Verdana, sans-serif; color:rgb(0, 0, 0); width: 30px; } .upgradeButtons1 { font-size: x-small; position: absolute; top: 100px; left: 10px; } .upgradeButtons2 { font-size: x-small; position: absolute; top: 100px; <<<<<<< HEAD left: 200px; ======= left: 205px; >>>>>>> 3351b1356fb019cca82c0df7dc634a8c83e27aa6 } .upgradeButtons3 { font-size: x-small; position: absolute; top: 225px; left: 10px; } .upgradeButtons4 { font-size: x-small; position: absolute; top: 350px; left: 10px; } .upgradeButtons5 { font-size: x-small; position: absolute; top: 475px; left: 10px; } .upgradeButtons6 { font-size: x-small; position: absolute; top: 600px; left: 10px; } .upgradeButtons7 { font-size: x-small; position: absolute; top: 100px; <<<<<<< HEAD left: 390px; ======= left: 395px; >>>>>>> 3351b1356fb019cca82c0df7dc634a8c83e27aa6 } .upgradeButtons9 { font-size: x-small; position: absolute; top: 100px; <<<<<<< HEAD left: 615px; ======= left: 625px; >>>>>>> 3351b1356fb019cca82c0df7dc634a8c83e27aa6 white-space: nowrap; } .upgradeButtons8 { font-size: x-small; position: absolute; top: 725px; left: 10px; } <<<<<<< HEAD ======= .upgradeButtons10 { font-size: x-small; position: absolute; top: 100px; left: 805px; white-space: nowrap; } .upgradeButtons11 { font-size: x-small; position: absolute; top: 100px; left: 990px; white-space: nowrap; } .upgradeButtons12 { font-size: x-small; position: absolute; top: 100px; left: 1170px; white-space: nowrap; } .upgradeButtons13 { font-size: x-small; position: absolute; top: 100px; left: 1365px; white-space: nowrap; } .upgradeButtons14 { font-size: x-small; position: absolute; top: 100px; left: 1560px; white-space: nowrap; } >>>>>>> 3351b1356fb019cca82c0df7dc634a8c83e27aa6 .specify { font-size: xx-small; }